Ongoing landscape project created as a testbed for tiling natural materials, foliage, organic surfaces.
- Grass is created and baked in 3ds Max, materials in photoshop
- Trees are created using speedtree for UE4
- Rocks are created using a procedural process in 3ds Max, then sculpted using Zbrush, materials in quixel suite 2
- Landscape materials are created in Photoshop or fully procedural from Substance Designer 5