UE4 Landscape

Ongoing landscape project created as a testbed for tiling natural materials, foliage, organic surfaces.

  • Grass is created and baked in 3ds Max, materials in photoshop
  • Trees are created using speedtree for UE4
  • Rocks are created using a procedural process in 3ds Max, then sculpted using Zbrush, materials in quixel suite 2
  • Landscape materials are created in Photoshop or fully procedural from Substance Designer 5