UE4 Landscape

Ongoing landscape project created as a testbed for tiling natural materials, foliage, organic surfaces.

  • Grass is created and baked in 3ds Max, materials in photoshop
  • Trees are created using speedtree for UE4
  • Rocks are created using a procedural process in 3ds Max, then sculpted using Zbrush, materials in quixel suite 2
  • Landscape materials are created in Photoshop or fully procedural from Substance Designer 5
E1b9148ae6c279bd9baecd7eec7d7b85
80170d5aeac46fb0567d7a2a090365cc
009864f6391fb4d210399b4f3ac1cf82
B0209b126a88832b07b6b16dbac15570