Mitchell Wilson
Mitchell Wilson
Release Manager UE Content - Epic Games
Raleigh, NC, United States

Summary

Diverse 3d artist with a passion to learn new things. Over 7 years of experience with Epic Games in a variety of roles relating to the delivery of Unreal Engine releases, as well as samples and templates for Unreal Engine.

I have experience in a variety of 3d modeling, texturing, and game engines and love to learn new workflows & software. I also enjoy spending time developing tools to help optimize my workflow in various software packages including the Substance Suite, Maya, & Unreal Engine.

Skills

3D ModelingDigital SculptingTexture BakingTech Art

Software proficiency

Maya
Maya
3ds Max
3ds Max
Modo
Modo
Blender
Blender
Unreal Engine
Unreal Engine
ZBrush
ZBrush
3DCoat
3DCoat
Photoshop
Photoshop
Illustrator
Illustrator
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Quixel Suite
Quixel Suite
World Machine
World Machine
Jira
Jira
Mixer
Mixer

Productions

    • Video Game
      Unreal Engine 5.0 - 5.3
    • Year
      2023
    • Role
      Release Manager - UE
    • Company
      Epic Games
    • Video Game
      Unreal Engine 4.26 - 4.27
    • Year
      2020
    • Role
      Release Manager - UE
    • Company
      Epic Games
    • Video Game
      Unreal Engine 4.23 - 4.25
    • Year
      2019
    • Role
      Engine Content Manager
    • Company
      Epic Games
    • Video Game
      Unreal Engine 4.10 - 4.22
    • Year
      2018
    • Role
      Engine Content Creator
    • Company
      Epic Games

Experience

  • Release Manager - Unreal Engine at Epic Games
    Raleigh
    June 2019 - Present

    - Planning and preparation of Unreal Engine releases.

    - Work closely with stakeholders to ensure a successful engine release.

    - Maintain roadmap for Epic Games developed content including samples, templates, and engine content.

    - Own and maintain best practices guidelines for creating samples, templates, and engine content for distribution.

    - Manage tasks relating to preparation of samples, templates, and engine content for Unreal Engine releases.

  • Engine Content Creator at Epic Games
    Raleigh, United States of America
    July 2016 - June 2019

    In this role I work closely with Embedded and Release Engine QA to maintain and update samples and template content for the Unreal Engine 4 and assist with images and video relating to UE4 release notes. My responsibilities are outline below.

    - Fix issues related to samples content or code and blueprint template projects.

    - Create and update content in samples or template projects when necessary to improve quality.

    - Communicating with leadership, production, and Engine QA to prioritize issues for release.

    - Work and communicate with content developers to resolve issues.

    - Assist in capturing screenshots and video relating to new release notes.

  • Embedded QA Tester - Unreal Engine 4 at Epic Games
    Raleigh, United States of America
    September 2015 - July 2016

    Embedded QA Tester - Unreal Engine 4 as a contractor on the tools team. My responsibilities are outlined below.

    - Create excellent test cases to help ensure the quality of Unreal Engine 4

    - Execute test cases with attention to detail

    - Work with developers and content creators to identify and work through bugs

    - Creatively problem solve through working with development team

    - Communicate issues and escalate if needed by understanding “bigger picture”

    - Strive to become a Subject Matter Expert