Mitchell Wilson
Mitchell Wilson
Engine Content Creator - Epic Games
Raleigh, NC, United States of America

Summary

I am a 3d Artist primarily focusing on hard surface and environment work. I have knowledge of several programs that encompass this field and I am always eager to learn new things.

My current focus is improving my skills with procedural texture creation using Substance Designer.

I am currently employed at Epic Games as an Engine Content Creator. I work closely with Embedded and Release Engine QA to maintain and update samples and template content for the Unreal Engine 4 and assist with images and video relating to UE4 release notes.

Skills

3D ModelingDigital SculptingTexture Baking

Software proficiency

Modo
Modo
Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
3DCoat
3DCoat
Photoshop
Photoshop
Illustrator
Illustrator
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Quixel Suite
Quixel Suite
Unreal Engine
Unreal Engine
World Machine
World Machine
Jira
Jira

Productions

  • 420 banner 03
    • Video Game
      Unreal Engine 4.10 - 4.21(Current)
    • Year
      2018
    • Role
      Engine Content Creator
    • Company
      Epic Games

Experience

  • Engine Content Creator at Epic Games
    Raleigh, United States of America
    July 2016 - Present

    In this role I work closely with Embedded and Release Engine QA to maintain and update samples and template content for the Unreal Engine 4 and assist with images and video relating to UE4 release notes. My responsibilities are outline below.

    - Fix issues related to samples content or code and blueprint template projects.

    - Create and update content in samples or template projects when necessary to improve quality.

    - Communicating with leadership, production, and Engine QA to prioritize issues for release.

    - Work and communicate with content developers to resolve issues.

    - Assist in capturing screenshots and video relating to new release notes.

  • Embedded QA Tester - Unreal Engine 4 at Epic Games
    Raleigh, United States of America
    September 2015 - July 2016

    Embedded QA Tester - Unreal Engine 4 as a contractor on the tools team. My responsibilities are outlined below.

    - Create excellent test cases to help ensure the quality of Unreal Engine 4

    - Execute test cases with attention to detail

    - Work with developers and content creators to identify and work through bugs

    - Creatively problem solve through working with development team

    - Communicate issues and escalate if needed by understanding “bigger picture”

    - Strive to become a Subject Matter Expert