Mitchell Wilson
Mitchell Wilson
Release Manager UE Content - Epic Games
Raleigh, NC, United States

Skills

3D ModelingDigital SculptingTexture Baking

Software proficiency

Modo
Modo
Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
3DCoat
3DCoat
Photoshop
Photoshop
Illustrator
Illustrator
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Quixel Suite
Quixel Suite
Unreal Engine
Unreal Engine
World Machine
World Machine
Jira
Jira
Mixer
Mixer

Productions

  • 64.25card artstation
    • Video Game
      Unreal Engine 4.26
    • Year
      2020
    • Role
      Release Manager - UE Content
    • Company
      Epic Games
  • 4.25card artstation
    • Video Game
      Unreal Engine 4.23 - 4.25
    • Year
      2019
    • Role
      Engine Content Manager
    • Company
      Epic Games
  • 4.22card artstation
    • Video Game
      Unreal Engine 4.10 - 4.22
    • Year
      2018
    • Role
      Engine Content Creator
    • Company
      Epic Games

Experience

  • Release Manager - UE Content at Epic Games
    Raleigh, United States of America
    June 2019 - Present

    - Maintain roadmap for Epic Games developed content including samples, templates, and engine content.

    - Own and maintain best practices guidelines for creating samples, templates, and engine content for distribution.

    - Manage tasks relating to preparation of samples, templates, and engine content for Unreal Engine releases.

    - Assist in planning and preparation for Unreal Engine releases.

  • Engine Content Creator at Epic Games
    Raleigh, United States of America
    July 2016 - June 2019

    In this role I work closely with Embedded and Release Engine QA to maintain and update samples and template content for the Unreal Engine 4 and assist with images and video relating to UE4 release notes. My responsibilities are outline below.

    - Fix issues related to samples content or code and blueprint template projects.

    - Create and update content in samples or template projects when necessary to improve quality.

    - Communicating with leadership, production, and Engine QA to prioritize issues for release.

    - Work and communicate with content developers to resolve issues.

    - Assist in capturing screenshots and video relating to new release notes.

  • Embedded QA Tester - Unreal Engine 4 at Epic Games
    Raleigh, United States of America
    September 2015 - July 2016

    Embedded QA Tester - Unreal Engine 4 as a contractor on the tools team. My responsibilities are outlined below.

    - Create excellent test cases to help ensure the quality of Unreal Engine 4

    - Execute test cases with attention to detail

    - Work with developers and content creators to identify and work through bugs

    - Creatively problem solve through working with development team

    - Communicate issues and escalate if needed by understanding “bigger picture”

    - Strive to become a Subject Matter Expert